Complete Defect guide for Slay the Spire 2 v0.111 beta: what the Focus rework changed, Lightning Frost Dark and Plasma orb roles, Cracked Core openers, the Glacier turtle plan, the returning 0 cost Claw cycle, Dualcast Dark burst turns, Echo Form play and the full relic shortlist.
A complete Claw Zero-Cost Defect guide for Slay the Spire 2 Early Access (v0.111 beta): the snowball math of Claw, Zap and Dualcast evoke rhythm, Tempest and Echo Form kill turns, act by act speed-line play against every timer, relic fit, failure points and the Dark orb alternative.
A complete take-or-skip framework: why your deck is a machine, a priority ladder for the first five picks, proof that rarity does not equal power, five screening questions, and per-character drafting rules.
Every one of the 42 relics in Slay the Spire 2 v0.111 sorted into functional families: economy, defense, draw, energy, damage and character-locked, with tier S and A analysis, multiplicative engine combos and rules for when a relic is worth rerouting your path.