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Master all five heroes

Starting stats, unlock order, core mechanics and recommended builds at a glance — plus each hero's signature cards, so you can forge your own path to victory.

Choose Your Hero

Heroes unlock in a chain: Ironclad → Silent → Regent → Necrobinder → Defect. Beginners should start with Ironclad.

The IroncladStrength / Block
The Ironclad

Starting HP80

Starter RelicBurning Blood: heal 6 HP after each combat

UnlockAvailable from the start

Signature Cards

The SilentAgility / Poison
The Silent

Starting HP70

Starter RelicRing of the Snake: draw extra cards at combat start

UnlockStart a run as Ironclad to unlock

Signature Cards

The RegentStars / Forge
The Regent

Starting HP72

Starter RelicDivine Right: gain 3 Stars at combat start

UnlockStart a run as Silent to unlock

Core Mechanics

New character — an astral mage carried on a throne. Dual resources: Stars persist between turns with no cap; Forge permanently empowers his Sovereign Blade. Never mix Star and Forge cards in one deck.

Recommended Builds

A Star Burst Alignment converts Stars into energy; Seven Stars spends 7 for 49 AoE. Never mix with Forge — your Star income per shuffle dictates how many Star-spenders the deck supports.

Signature Cards

The NecrobinderSummon / Doom
The Necrobinder

Starting HP66

Starter RelicBound Phylactery: Summon 1 at the start of each turn

UnlockStart a run as Regent to unlock

Core Mechanics

New lich character fighting alongside Osty, a giant skeletal hand that attacks and body-blocks. Doom stacks execute enemies at turn end once Doom ≥ their max HP — the only S+ answer to co-op HP scaling. Souls are 0-cost "draw 2 then exhaust" tokens.

Recommended Builds

S Doom Execute Doom executes by percentage of max HP, ignoring co-op HP scaling — the only S+ co-op character. End of Days wipes boards. Balance Soul generation vs. spending or you stall in boss fights.

Signature Cards

The DefectOrbs / Energy
The Defect

Starting HP75

Starter RelicCracked Core: channel 1 Lightning at combat start

UnlockStart a run as Necrobinder to unlock

Core Mechanics

Orb system (Lightning/Frost/Dark/Plasma). Permanent Focus stacking is gone in StS2, replaced by active channel/evoke play. The 0-cost Claw archetype returns and kills faster than anything else.

Recommended Builds

A Claw Zero-Cost Claw + Scrape + All for One + FTL + Beam Cell forms a 0-cost damage cycle — the fastest kills in the game. Dark-orb control is the polar opposite for long fights.

Signature Cards

Card Library Overview

There are 577 cards in the current version — this is a curated selection of each hero's core signature cards. Open any character section above for full mechanics and build advice.

Card values reflect the current EA version and may change with updates.