
| Rarity | Rare |
| Tier | S |
The first time each turn you play an Attack, a Skill and a Power, gain 1 Strength and 1 Dexterity — play all three colors for +2/+2 a turn.
Relic values are checked against game v0.111— Early Access balance can shift between patches.
Every one of the 42 relics in Slay the Spire 2 v0.111 sorted into functional families: economy, defense, draw, energy, damage and character-locked, with tier S and A analysis, multiplicative engine combos and rules for when a relic is worth rerouting your path.
How to spend gold in Slay the Spire 2: why card removal beats card buying, when to save for Membership Card and other shop relics, act-by-act budgets, event income, and economy under Ascension 6 Inflation.
Every elite in Slay the Spire 2 v0.111 broken down by act: HP totals, turn loops, kill orders and counter cards for Bygone Effigy through Mecha Knight, plus the HP window math for when hunting elites beats routing around them.